![]() GameMaker was created as a learning tool in 1999 by Professor Mark Overmars, so it has been a case of continuous evolution over time. How did you bring everything together, from the initial idea to a full product? ![]() GameMaker Studio 2 has enabled me to make hobby games with my daughter, and we’ve had a lot of family fun. James Cox: I have been in game production and development all my career, but my GameMaker journey started when I joined YoYo Games. Nintendo Life: How and when did the GameMaker journey start for you? This influx of great games will no doubt continue, so we had a chat with James Cox, General Manager at YoYo Games about its inception to the development on the platform going forward. Furthermore, the announcement that YoYo Games' robust engine GameMaker Studio 2 has been licenced on the console in March was welcomed by all.įast forward to August, and the open beta is in full flow, along with the arrival of hit titles made with the software such as Hyper Light Drifter, Minit and Undertale. The Nintendo Switch has already become the place to go for indie games, with the recent prominence of Nindie Showcases maintaining the attention of both players and developers. ![]()
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